Princess Maker
Titles
| Text | Lang | Script | Region | Form | Source | Verified |
|---|---|---|---|---|---|---|
| Princess Maker | en |
Latn |
us | official | wikipedia_ja | unverified |
| プリンセスメーカー GO!GO!プリンセス | ja |
Kana |
jp | official | wikipedia_ja | ✓ verified |
| プリンセスメーカー ポケット大作戦 | ja |
Jpan |
jp | official | wikipedia_ja | ✓ verified |
| プリンセスメーカー ゆめみる妖精 | ja |
Jpan |
jp | official | wikipedia_ja | ✓ verified |
Description
source: wikidatavideo game series
source: wikipedia_enPrincess Maker (プリンセスメーカー, Purinsesu Mēkā), commonly abbreviated in Japanese fan usage as PuriMe (プリメ), is a series of raising simulation bishōjo games in which the player assumes the role of a parental figure raising a young girl. The series was produced by the video game and anime production company Gainax. Gameplay across the series centers on scheduling the daughter's activities over a fixed span of in-game years, from childhood to adulthood. Players allocate time and money to activities, which in turn shape her abilities. At the conclusion of the game, these accumulated choices determine one of many possible endings, ranging from royalty to ordinary professions or more troubled futures. Following the release of the original Princess Maker in 1991, the franchise expanded widely across many different platforms and formats. Later entries were produced by studios other than Gainax under license, while original series creator Takami Akai continued to participate in a supervisory capacity on several projects. The series has been translated and released in Korea (Fujitsu) and Taiwan (Kingformation). An official English release of the series did not materialize until 2016, with the re
source: wikipedia_ja『プリンセスメーカー』は、ガイナックスが製作、ゼネラルプロダクツが販売した世界初の育成シミュレーションゲーム。同ジャンルを確立した代表作であり、監督・キャラクターデザインを手がけた赤井孝美の代表作でもある。通称「プリメ」。2020年現在「プリンセスメーカー」の商標は赤井孝美が代表取締役を務める米子ガイナックスが保有している。 本項では後続のシリーズ作品についても解説する。
Metadata
| Category | main_game |
|---|---|
| Platform | PlayStation |
External IDs
wikidata | Q101873619 |
|---|