source: wikidata1997 video game
source: wikipedia_enXevious 3D/G is a 1996 vertically scrolling shooter video game developed and published by Namco for arcades. The eighth entry in the Xevious series, it combines 2D-based gameplay with 3D gouraud-shaded polygon graphics. Players control the Solvalou starship in its mission to destroy a rogue supercomputer named GAMP and the Xevian Forces, using two basic weapon types: an air zapper to destroy air targets, and a blaster bomb to destroy ground targets. The game also features destructive power-ups, new bosses, and two player simultaneous play.
When shoot 'em ups saw a revival in the mid-1990s, Namco sought to capitalize on its success with a modernized 3D update to Xevious. One of the first games for its System 11 hardware, it has a techno-infused soundtrack, most of which was composed jointly by Ayako Saso and Shinji Hosoe. The hardware allows the game to have a world much closer to the one established in previous games, with settings such as large, Aztec-inspired structures and deserts being pulled from pieces of conceptual artwork for the original.
Xevious 3D/G was criticized by fans for drastic departures that interrupted the core mechanics, and straying too far from what they felt