Ultima Underworld: The Stygian Abyss
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Titles
| Text | Lang | Script | Region | Form | Source | Verified |
|---|---|---|---|---|---|---|
| Ultima Underworld: The Stygian Abyss | en |
Latn |
us | official | wikidata | unverified |
Description
source: wikidata1992 video game
source: wikipedia_enUltima Underworld: The Stygian Abyss is a 1992 action role-playing game developed by Blue Sky Productions (later Looking Glass Studios) and published by Origin Systems. Set in the fantasy world of the Ultima series the story takes place inside the Great Stygian Abyss: a large cave system that contains the remnants of a failed utopian civilization. The player assumes the role of the Avatar—the Ultima series's protagonist—and attempts to find and rescue a baron's kidnapped daughter. Ultima Underworld has been cited as the first role-playing game to feature first-person action in a 3D environment, and it introduced technological innovations such as allowing the player to look up and down. Its design combines simulation elements with concepts from earlier role-playing video games, including Wizardry and Dungeon Master, which led the game's designers to call it a "dungeon simulation". As such, the game is non-linear and allows for emergent gameplay. Ultima Underworld sold nearly 500,000 units, and was placed on numerous hall of fame lists. It influenced game developers such as Bethesda Softworks and Valve, and it was an inspiration behind the games Deus Ex and BioShock. The game had a s
Metadata
| First release | 1992-03-21 |
|---|---|
| Category | main_game |
| Platform | PlayStation |
External IDs
wikidata | Q1891590 |
|---|---|
mobygames | 690 |
igdb | 321879 |