Robotron: 2084
Titles
| Text | Lang | Script | Region | Form | Source | Verified |
|---|---|---|---|---|---|---|
| Robotron: 2084 | en |
Latn |
us | official | wikipedia_ja | unverified |
| ロボトロン2084 | ja |
Kana |
jp | official | wikipedia_ja | ✓ verified |
Description
source: wikidata1982 video game
source: wikipedia_enRobotron: 2084 (also referred to simply as Robotron) is a twin-stick shooter video game developed by Eugene Jarvis and Larry DeMar of Vid Kidz and released by Williams Electronics for arcades in 1982. The game is set in the year 2084 in a dystopian future where robots have turned against humans in a cybernetic revolt. The player's goals are to defeat endless waves of robots, rescue surviving humans, and earn as many points as possible. Jarvis and DeMar drew inspiration from Nineteen Eighty-Four, Berzerk and Space Invaders when designing Robotron: 2084. The pair designed the game to instill panic in players by presenting them with conflicting goals and having many on-screen projectiles coming from multiple directions. A two-joystick control scheme was implemented to provide the player with more precise controls, and enemies with different behaviors were added to make the game challenging. Following its release in arcades, Atari ported the game several home platforms in the 1980s. It was later included in many retro gaming collections. Robotron was critically and commercially successful. Praise among critics focused on the game's intense action, control scheme, and colorful visuals.
source: wikipedia_ja『ロボトロン2084』(ROBOTRON: 2084)は1982年にウィリアムス(Williams)が発売したアーケードゲームで固定画面の全方位攻撃シューティングゲーム。ゲームデザインとプログラムはユージン・ジャーヴィス(Eugene P. Jarvis)。 人間を不要なものと看做したロボットが人類に反旗を翻した。遺伝子操作実験から超能力戦士となった主人公は人類最後の希望。
Metadata
| Category | main_game |
|---|---|
| Platform | PlayStation |
External IDs
wikidata | Q1736788 |
|---|