Ridge Racer
Media









Titles
| Text | Lang | Script | Region | Form | Source | Verified |
|---|---|---|---|---|---|---|
| リッジレーサー | ja |
Kana |
jp | official | wikidata | ✓ verified |
| Ridge Racer | en |
Latn |
us | official | wikidata | unverified |
Description
source: wikidata1993 racing video game
source: wikipedia_enRidge Racer is a 1993 racing video game developed and published by Namco for arcades. It is the first installment in Namco's Ridge Racer series. It was released initially on the Namco System 22 arcade system board and ported to the PlayStation home console in 1994. Ridge Racer was notable for being the first arcade video game with 3D texture-mapped graphics, with its System 22 hardware capable of texture mapping and Gouraud shading. Development took eight months, and the game is based on a trend among Japanese car enthusiasts, which involves racing on mountain roads while drifting around corners. The first home version was released in Japan in 1994 as a launch title for the PlayStation; the versions for North America and Europe were released in 1995, also as a launch title for both regions. While an accurate conversion, its frame rate was halved to 30 per second (25 for PAL) due to PlayStation hardware limitations. Ridge Racer played a major role in establishing the new system and gave it an early edge over its nearest competitor, the Sega Saturn; it was considered a rival to Sega's Daytona USA. Ridge Racer received highly positive reviews; journalists praised its 3D texture-mappe
source: wikidataナムコの3Dレーシングゲーム
source: wikipedia_ja『リッジレーサー』(Ridge Racer)は、ナムコ(後のバンダイナムコエンターテインメント)が1993年に稼働開始したアーケード用レースゲーム。後にコンシューマーゲームや携帯電話ゲームにも移植された。
Metadata
| First release | 1993-10-30 |
|---|---|
| Category | main_game |
| Platform | PlayStation |
External IDs
wikidata | Q15087581 |
|---|---|
mobygames | 6348 |
igdb | 18696 |