クロック!パウパウアイランド
Titles
| Text | Lang | Script | Region | Form | Source | Verified |
|---|---|---|---|---|---|---|
| クロック!パウパウアイランド | ja |
Kana |
jp | official | wikidata | unverified |
Description
source: wikidata1997 video game
source: wikipedia_enCroc: Legend of the Gobbos is a 1997 platform game developed by Argonaut Software and published by Fox Interactive. An early example of a 3D platform game, Croc was released for the PlayStation, Sega Saturn and Windows. Taking place in the fictional setting of the Gobbo Valley, Croc: Legend of the Gobbos follows a young crocodile named Croc, who sets out to rescue his adoptive family (a group of furry creatures known as Gobbos) from the evil magician Baron Dante. The game initially started development shortly following a successful relationship between Argonaut and Nintendo, with the former creating a processing chip for the Super Nintendo Entertainment System called the Super FX that was used in games such as Star Fox to display 3D polygonal environments. It was first pitched to Nintendo as a prototype for a 3D platform game in which the player controlled Yoshi from Nintendo's Super Mario series, but was ultimately rejected by Nintendo, ending the relationship and prompting Argonaut to retool the game as an original property. The game's characters and mechanics were designed by Simon Keating in his first-ever video game project. Justin Scharvona, Karin Griffin, and Martin Gwynn Jo
source: wikipedia_ja『クロック!パウパウアイランド』(原題『Croc: Legend of the Gobbos』)は、イギリスのアルゴノートゲームスが開発、日本ではメディアクエストがローカライズし、1997年12月18日に発売したプレイステーション用のアクションゲーム。主人公であるワニ「クロック」を操作して様々なステージをクリアしていく。セガサターン用にも1998年3月26日に発売された。PC版とゲームボーイカラー版は日本未発売。 1999年には続編『クロックアドベンチャー』(原題『Croc 2』)がプレイステーションでリリースされた。海外では携帯電話ゲームに『Croc Mobile: Jungle Rumble』と『Croc Mobile Pinball』がある。
Metadata
| First release | 1997-09-29 |
|---|---|
| Category | main_game |
| Platform | PlayStation |
External IDs
wikidata | Q2292512 |
|---|---|
mobygames | 2884 |