Densha de Go!
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Media



Titles
| Text | Lang | Script | Region | Form | Source | Verified |
|---|---|---|---|---|---|---|
| 電車でGO! | ja |
Jpan |
jp | official | wikidata | unverified |
| Densha de Go! | en |
Latn |
us | official | wikidata | unverified |
| Densha de Go! | fr |
Latn |
fr | official | wikidata | unverified |
| Densha de Go! | it |
Latn |
it | official | wikidata | unverified |
Description
source: wikidata1997 video game
source: wikipedia_enDensha de Go! is a 1997 train simulator arcade game developed and published by Taito in Japan. Players are tasked with guiding a train to its destination under a time limit while managing its acceleration and speed limitations. It features real-world train stations and train lines from Japan, including the Yamanote Line and Keihin–Tōhoku Line. The game was ported to the PC, Sega Saturn, and PlayStation. The concept for Densha de Go! was inspired by designer Akira Saito's personal fascination with Japanese train lines and railroads. He wanted to create a game that allowed players to familiarize themselves with driving a train. The controls were his primary focus as he wanted them to be accurate and responsive, and to mimic the controls of a real train—his father worked for the Kyoto City Transportation Bureau Facilities Division, which made this easier to accomplish. Saito included real-world railroads and trains to appeal towards other railroad enthusiasts, thinking that it could also attract more "ordinary" players for its realistic, familiar theme. As arcades at the time were dominated primarily by racing and fighting games, he believed its unique concept could make it stand out.
source: ai_local_gemma4『電車でGO!』は、1997年にタイトーが日本で開発・発売したアーケードの列車シミュレーターゲームです。プレイヤーは、時間制限の中で、列車の加速や速度制限を管理しながら、列車を目的地まで導くという任務を課されます。本作には、山手線や京浜東北線など、日本の実在する駅や路線が収録されています。ゲームは、PC、セガサターン、プレイステーションなどにも移植されました。 『電車でGO!』のコンセプトは、デザイナーの斎藤明氏が抱いていた日本の鉄道や路線に対する個人的な関心から着想を得たものです。彼は、プレイヤーが実際に列車を運転する感覚を身につけられるゲームを創りたかったのです。特に操作系には重点を置き、リアルで応答性の高い操作性を実現することを目指しました。この際、彼の父親が京都市交通局施設課に勤務していたことが、実現を容易にしました。斎藤氏は、鉄道ファン層を引きつけるため、また、そのリアルで馴染み深いテーマが「一般の」プレイヤー層にもアピールできると考え、実在の鉄道や列車を盛り込んでいます。当時、アーケードゲームは主にレースや格闘ゲームが主流であったため、彼はこの独自のコンセプトが差別化につながると考えていたのです。
source: wikipedia_zh《電車GO!》(日语:電車でGO!)是一款由太东制作和发行的模拟经营游戏。本游戏最初于1997年3月街机发行,游戏后移植至PlayStation。 1997年9月,本游戏的加强版《電車GO!EX》发行。本游戏后移植至Windows。
source: wikidatajeu vidéo de 1997
source: wikidatavideojuego de 1997
source: wikidataComputerspiel aus dem Jahr 1997
source: wikidatavideogioco del 1997
source: wikipedia_itDensha de Go! (電車でGO?) è un videogioco di simulazione per arcade edito dalla Taito nel 1997. Trattasi del primo capitolo dell'omonima serie, ove contiene percorsi effettivi di treni basati su servizi reali in Giappone. Il compito dell'utente è guidare il treno e rispettare un orario molto rigoroso, inclusa la fermata alle stazioni entro un minimo di 30 cm da un punto di fermata prescritto, idealmente entro mezzo secondo dall'orario di arrivo programmato. Ricevette delle conversioni per PlayStation, PC, WonderSwan e Game Boy Color. È uno dei titoli di maggior successo di Taito, preceduto solo da Space Invaders. Venne seguito da una lunga serie di sequel, spin-off e rielaborazioni, a partire da Densha de Go! 2 Kōsoku-hen nel 1998.
source: wikidatajogo eletrônico de 1997
source: wikidataкомпьютерная игра 1997 года
Metadata
| First release | 1997-01-01 |
|---|---|
| Category | main_game |
| Platform | PlayStation |
External IDs
wikidata | Q24833528 |
|---|---|
mobygames | 28788 |
igdb | 37286 |