Ace Combat 2
Media








Titles
| Text | Lang | Script | Region | Form | Source | Verified |
|---|---|---|---|---|---|---|
| エースコンバット2 | ja |
Kana |
jp | official | wikidata | unverified |
| Ace Combat 2 | en |
Latn |
us | official | wikidata | unverified |
Description
source: wikidata1997 video game
source: wikipedia_enAce Combat 2 is a 1997 combat flight simulation video game developed and published by Namco for the PlayStation. It is the sequel to Air Combat and the second in the Ace Combat franchise. The player controls one of 24 different fighter jets through 21 different missions with certain objectives to fulfill, such as protecting a base from enemy fire, intercepting a squadron of enemies, or taking down an aircraft carrier. Conceived by Namco designer Masanori Kato, Ace Combat 2 was created out of Kato's dissatisfaction with the original Air Combat, feeling from a technical standpoint it was severely lacking. Along with a small group of others, Kato set out to create a follow-up that greatly improved on the original, featuring improved graphics, a variety in missions, and providing a true sense of flight for the player. Missions were created to be exciting and fun to play, with the gameplay itself being designed to mimic the typical style of arcade games. Ace Combat 2 was a commercial success, selling over 500,000 copies in Japan by May 1998. It was commended by critics for its gameplay, graphics, variety in missions, and improvements over its predecessor. Some also called it one of the
source: wikipedia_ja『エースコンバット2』(エースコンバットツー、ACE COMBAT 2)は、1997年5月30日にナムコ(現・バンダイナムコエンターテインメント)より発売されたPlayStation用フライトシューティングゲームであり、エースコンバットシリーズ第2作。本項では、派生作品である『エースコンバット3D クロスランブル』(ACE COMBAT 3D CROSS RUMBLE)及び同作のパワーアップ版である『エースコンバット3D クロスランブル+』(ACE COMBAT 3D CROSS RUMBLE+)についても記述する。
Metadata
| First release | 1997-05-30 |
|---|---|
| Category | main_game |
| Platform | PlayStation |
External IDs
wikidata | Q2239766 |
|---|---|
mobygames | 6574 |
igdb | 14750 |