source: wikidataaction puzzle arcade game first released in 1982
source: wikipedia_enQ*bert ( ) is a 1982 action video game developed and published by Gottlieb for arcades. It is a 2D action game with puzzle elements that uses isometric graphics to create a pseudo-3D effect. The objective of each level in the game is to change every cube in a pyramid to a target color by letting Q*bert, the on-screen character, hop on top of the cube while avoiding obstacles and enemies. Players also use a joystick to control the character.
The game was conceived by Warren Davis and Jeff Lee, the latter of whom designed the titular protagonist and original concept, which was further developed and implemented by Davis. Q*bert was developed under the project name Cubes.
Q*bert was well-received in arcades and among critics. The game was Gottlieb's most successful video game and is among the most recognized brands from the golden age of arcade games. It has been ported to numerous platforms. The game's success resulted in sequels and the use of the character's likeness in merchandising, such as appearances on lunch boxes, toys, and an animated television show. The Q*bert character became known for his "swearing" and "Q*bertese sound" – an incoherent phrase made of synthesized speech g
source: wikipedia_ja『Qバート』(英: Q*bert)は、1982年10月にアメリカ合衆国のゴットリーブ(現・Columbia Pictures Industries)からリリースされたアーケード用ドットイートゲーム。日本ではコナミから1983年にリリースされた 。
主人公の「Qバート」を操作し、敵を避けてブロックの山をジャンプして色を付けていき、全てのブロックに色をつければステージクリアとなる内容。開発はゴットリーブが行い、ゲーム・デザインおよびプログラムは後に『Joust 2: Survival of the Fittest』(1986年)を手掛けたワーレン・デイビスが担当、音楽は『Reactor』(1982年)を手掛けたデヴィッド・ティールが担当している。
後にAtari 2600、Atari 5200、オセロマルチビジョン、NESなどの家庭用ゲーム機やコモドール64、PC/AT互換機、MSXなどのパソコン各種への移植が幾度も行われており、他のレトロゲームとともにインターネットアーカイブにて公開されている。