{"id":"rudra-no-hihou","platform":"sfc","category":"main_game","titles":[{"text":"Rudra no Hihou","lang":"en","script":"Latn","form":"official","source":"no_intro","verified":false,"region":"jp"},{"text":"ルドラの秘宝","lang":"ja","script":"Jpan","region":"jp","form":"official","source":"romu","verified":true}],"roms":[{"name":"Rudra no Hihou (Japan)","source":"no_intro","region":"jp","size":4194304,"crc32":"5d8cb7ac","md5":"e5ffb8ca8331076037a32db94627518c","sha1":"0db32658302252bc18a8c3ad61ddba6ffa115e7f","sha256":"34552e3a1ecad8a6e979432226a49bd810c2f3c7ea3280e5dbb91e4db868a728"}],"external_ids":{"igdb":15838},"media":[{"kind":"boxart","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Super_Nintendo_Entertainment_System/master/Named_Boxarts/Rudra%20no%20Hihou%20%28Japan%29.png","source":"libretro_thumbnails","region":"jp"},{"kind":"titlescreen","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Super_Nintendo_Entertainment_System/master/Named_Titles/Rudra%20no%20Hihou%20%28Japan%29.png","source":"libretro_thumbnails","region":"jp"},{"kind":"screenshot","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Super_Nintendo_Entertainment_System/master/Named_Snaps/Rudra%20no%20Hihou%20%28Japan%29.png","source":"libretro_thumbnails","region":"jp"}],"descriptions":[{"text":"Treasure of the Rudras (ルドラの秘宝, Rudora no Hihou; \"Treasure of Rudra\") is a Japanese role-playing game released by Square in 1996, and the company's last developed game for the Super Famicom.\nThe plot incorporates elements from Indian religions, centrally the concept of the wheel of time - every 4000 years the world is destroyed and recreated by a Rudra - the name taken from an aspect of the Hindu god of destruction, Shiva. With several races of beings already eradicated and replaced, the story takes place during the final 15 days before humans are scheduled to be wiped out as well; this forces the four main characters who were chosen by fate - Sion, Surlent, Riza, and Dune - to go on a quest to avert the scenario whilst uncovering the source of it all.\nWhile the gameplay alludes to many Square games like Final Fantasy and so on, one notable deviation from the games is that of custom magic system (aka mantra system), in which players can freely create their own spells either by using both prefixes and suffixes contained within the game or just by trial and error. This negates the need of leveling up characters to learn spells automatically rather than manually, but despite its creat","lang":"en","source":"wikipedia_en"},{"text":"『ルドラの秘宝』は、スクウェアが1996年にリリースした日本のロールプレイングゲームであり、同社がスーパーファミコン向けに開発した最後の作品です。\n\n物語はインドの宗教要素を取り入れており、中心となるのは「時間の輪」の概念です。この世界は4000年ごとにルドラによって破壊され、再創造されるというサイクルが描かれます。ルドラという名前は、破壊の神シヴァ神の一側面から取られています。すでにいくつかの種族が絶滅し、置き換わった世界で、物語は人類も消滅する予定の最終15日間に焦点を当てています。この状況を受け、運命によって選ばれた四人の主要キャラクター、シオン、サールラント、リザ、そしてダンは、すべてを明らかにし、この破滅的なシナリオを回避するための探求の旅に出ます。\n\nゲームプレイは『ファイナルファンタジー』など多くのスクウェア作品を彷彿とさせますが、特筆すべき相違点があります。それは、独自の魔法システム（マントラシステム）の存在です。プレイヤーは、ゲーム内に含まれる接頭辞と接尾辞を組み合わせるか、あるいは試行錯誤によって、自由に独自の呪文を創造することができます。これにより、呪文を自動的に習得するためにキャラクターをレベルアップさせる必要がなくなり、手動での創造が可能になっていますが、その創造性ゆえに（※原文が途切れているため、この形で区切ります）","lang":"ja","source":"ai_local_gemma4","base_lang":"en"}]}