{"id":"otogirisou","platform":"sfc","category":"main_game","titles":[{"text":"Otogirisou","lang":"en","script":"Latn","form":"official","source":"no_intro","verified":false,"region":"jp"},{"text":"弟切草","lang":"ja","script":"Jpan","region":"jp","form":"official","source":"romu","verified":true}],"roms":[{"name":"Otogirisou (Japan)","source":"no_intro","region":"jp","size":1048576,"crc32":"8e4befd0","md5":"ae1e9c92d0b7e6dba6c6007d99c9c3f4","sha1":"2c27b89a244abe941b6a9fceb1a674dbefd1f734","sha256":"d85b6764a35f4dcee3ab5843df1c467ebdfe5f02236043a4e466e6975a3f70ca"}],"external_ids":{"igdb":44381},"media":[{"kind":"boxart","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Super_Nintendo_Entertainment_System/master/Named_Boxarts/Otogirisou%20%28Japan%29.png","source":"libretro_thumbnails","region":"jp"},{"kind":"titlescreen","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Super_Nintendo_Entertainment_System/master/Named_Titles/Otogirisou%20%28Japan%29.png","source":"libretro_thumbnails","region":"jp"},{"kind":"screenshot","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Super_Nintendo_Entertainment_System/master/Named_Snaps/Otogirisou%20%28Japan%29.png","source":"libretro_thumbnails","region":"jp"}],"descriptions":[{"text":"Otogirisō is a 1992 visual novel video game developed and published by Chunsoft for the Super Famicom. It is about an unnamed protagonist and his girlfriend Nami who are lost down a forest road. After having to make an emergency stop, they find themselves in a Western-styled country house. On entering, they stumble upon a mummified person who quickly vanishes when the lights go out. Further unexplainable phenomena happen as the two explore the mansion, and the two discover that Nami has a history with the house and its previous occupants. The game involves the player making various choices through menu options to direct the narrative of the story. Completing a narrative in the game allows the player to reach new menu branches and narrative conclusions.\nDirector Koichi Nakamura developed the game following the financial success Chunsoft had with their Dragon Quest series. On attempting to attract new audiences, Chunsoft developed a simplified game where the player only chose various narrative branches via menu options to progress the story, later describing this type of game as a  \"Sound Novel\". On its release for the Super Famicom, reviewers in Weekly Famitsu found the game difficu","lang":"en","source":"wikipedia_en"},{"text":"『弟切草』は、1992年に春ソフトがスーパーファミコン向けに開発・発売したビジュアルノベルゲームである。物語は、名前のない主人公と彼のガールフレンドであるナミが、森の道をさまようところから始まる。緊急停車を余儀なくされた二人は、西洋風の洋館に迷い込む。館内に入ると、彼らはミイラ化された人物を発見するが、電気が消えるとそれはすぐに姿を消してしまう。二人が屋敷を探索する中で、さらなる不可解な現象が起こり、ナミがこの家や以前の住人たちと何らかの関わりがあることが判明する。本作は、プレイヤーがメニューオプションを通じて様々な選択を行うことで、物語の展開を導いていく形式となっている。ゲーム内で一つの物語を完結させると、新たなメニュー分岐や物語の結末に到達することが可能となる。\n\n開発ディレクターの中村浩一は、春ソフトが『ドラゴンクエスト』シリーズで得た経済的な成功を受けて、本作を開発した。新しい層のプレイヤーを惹きつけることを目指し、春ソフトは、プレイヤーがメニューオプションで様々な物語の分岐を選択するだけで物語を進められる、簡略化されたゲームを開発し、後にこの形式を「サウンドノベル」と呼ぶようになった。スーパーファミコンで発売された際、ファミ通週刊誌のレビューでは本作が難し...","lang":"ja","source":"ai_local_gemma4","base_lang":"en"}]}