{"id":"starblade-alpha","platform":"ps1","category":"main_game","titles":[{"text":"Starblade Alpha","lang":"en","script":"Latn","form":"official","source":"no_intro","verified":false,"region":"jp"}],"roms":[{"name":"Starblade Alpha (Japan)","source":"no_intro","region":"jp","size":415513344,"crc32":"ecdd255a","md5":"3421a2a84a2f911b5de0577aa9aeca03","sha1":"8d94a69c0f7a0b90471e1387d8147c39220bf975","sha256":"aaf654545cb940e0ecf905024bfab8d5cbd3a9db61212bb776ea1956c057ac4f"}],"external_ids":{"igdb":59118},"media":[{"kind":"boxart","url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Boxarts/Starblade%20Alpha%20%28Japan%29.png","source":"libretro_thumbnails","region":"jp"},{"kind":"titlescreen","url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Titles/Starblade%20Alpha%20%28Japan%29.png","source":"libretro_thumbnails","region":"jp"},{"kind":"screenshot","url":"https://raw.githubusercontent.com/libretro-thumbnails/Sony_-_PlayStation/master/Named_Snaps/Starblade%20Alpha%20%28Japan%29.png","source":"libretro_thumbnails","region":"jp"}],"descriptions":[{"text":"Starblade is a 1991 rail shooter video game developed and published by Namco for arcades. Controlling the starfighter FX-01 \"GeoSword\" from a first-person perspective, the player is tasked with eliminating the Unknown Intelligent Mechanized Species (UIMS) before they wipe out Earth. Gameplay involves controlling a crosshair with a flight yoke stick and destroying enemies and their projectiles before they inflict damage on the player.\nStarblade was directed by Hajime Nakatani. A successor to Namco's Galaxian3: Project Dragoon theme park attraction, it began as a prototype for a single-player version of that game; however, poor feedback from playtesters led to it becoming an original project. The team drew inspiration from Hollywood science fiction films, particularly Star Wars, and wanted the game to have a more cinematic presentation with cutscenes and an orchestral soundtrack. Namco's early experimentation with 3D games, such as Winning Run and Solvalou, made development of the game an easy task. The arcade cabinet featured a concave mirror to give off a sense of depth.\nThe arcade version of Starblade received critical acclaim, being praised for its 3D graphics and cinematic prese","lang":"en","source":"wikipedia_en"}]}