{"id":"puyo-puyo-tsuu","platform":"md","category":"main_game","titles":[{"text":"Puyo Puyo Tsuu","lang":"en","script":"Latn","form":"official","source":"no_intro","verified":false,"region":"jp"},{"text":"ぷよぷよ通","lang":"ja","script":"Jpan","region":"jp","form":"official","source":"romu","verified":true}],"roms":[{"name":"Puyo Puyo Tsuu (Japan)","source":"no_intro","region":"jp","serial":"T-66013-00","size":2097152,"crc32":"51ad7797","md5":"2aff4f06a67067aa2fa2bd5b2425594a","sha1":"b9fd6e14f446a16927b54de0234bcd981a86488f","sha256":"497bdb3357e6d6d560eee0bcd095cd9985b5f0bc553b136ee09f634f5ee2de4e"},{"name":"Puyo Puyo Tsuu (Japan) (Rev A)","source":"no_intro","region":"jp","serial":"T-66013-01","size":2097152,"crc32":"25b7b2aa","md5":"92c7414e216a3c63c50125349f67ddee","sha1":"d9c0edaadf66f215565a9dd4178313581fec811c","sha256":"00800108cea1052e5cb53f630d787191582073774141f7ca0f3a1b3a1058fdd0"},{"name":"Puyo Puyo Tsuu (Japan) (Rev A) (Virtual Console)","source":"no_intro","region":"jp","serial":"T-66013-01","size":2097152,"crc32":"eb6e1894","md5":"c277f181cb129d1c0f1ce741170b9bc4","sha1":"8bec632c90bf4ccee1d43f1cdd3bba963187ca5d","sha256":"78169afb25ab25867da32f1d740d7a8662da939553d5cc7e7601ac1b4b7edb20"}],"descriptions":[{"text":"同じ色のブロックを4つ以上組み合わせて消すことが目的の落下ブロックゲームです。残ったブロックは下に落ち、コンボを生み出すことで、敵のフィールドに特別なブロック（隣接するブロックを消さないと破壊できない）を出現させることができます。\n\nこのゲームには、アーリィ（主人公）がコンピューターの敵と戦うストーリーモード、対戦プレイヤーモード、4人プレイヤーモード（SNES専用）、そしてエンドレスモード（SNES専用）が含まれています。","lang":"ja","source":"romu"},{"text":"Puyo Puyo 2 (ぷよぷよ通, Puyo Puyo Tsū) is a 1994 puzzle video game developed and published by Compile. It is the second installment in the Puyo Puyo series and the sequel to Puyo Puyo (1992).\nDue to its highly acclaimed success, it became the most predominant game of the series. Though with many of its rules being experimental, the ability of Sousai (相殺, sōsai; the damage offset rule) and Rensa Sibari (連鎖縛り, rensa shibari; a custom rule that causes chains with fewer than a set number of steps to score nothing and to send no garbage) became a top hit immediately, thus creating longer matches for better gameplay. Also due to its successes, it became the most widely known multiplatform game in Japan, appearing in the Arcade, on major domestic consoles, on major handhelds, on the NEC PC-9800 series, on the PC, and on others.\nThe name of Puyo Puyo 2/Tsū derives from an English pun, as \"tsu\" (通, tsū; meaning Expert) when spoken aloud sounds similar to the English word \"two\". Compile used similar puns for Puyo Puyo SUN and Puyo Puyo~n.","lang":"en","source":"wikipedia_en"}],"first_release_date":"1994-12-02","media":[{"kind":"boxart","url":"https://raw.githubusercontent.com/libretro-thumbnails/Sega_-_Mega_Drive_-_Genesis/master/Named_Boxarts/Puyo%20Puyo%20Tsuu%20%28Japan%29.png","source":"libretro_thumbnails","region":"jp"},{"kind":"titlescreen","url":"https://raw.githubusercontent.com/libretro-thumbnails/Sega_-_Mega_Drive_-_Genesis/master/Named_Titles/Puyo%20Puyo%20Tsuu%20%28Japan%29.png","source":"libretro_thumbnails","region":"jp"},{"kind":"screenshot","url":"https://raw.githubusercontent.com/libretro-thumbnails/Sega_-_Mega_Drive_-_Genesis/master/Named_Snaps/Puyo%20Puyo%20Tsuu%20%28Japan%29.png","source":"libretro_thumbnails","region":"jp"},{"kind":"boxart","url":"https://raw.githubusercontent.com/libretro-thumbnails/Sega_-_Mega_Drive_-_Genesis/master/Named_Boxarts/Puyo%20Puyo%20Tsuu%20%28Japan%29%20%28Rev%20A%29.png","source":"libretro_thumbnails","region":"jp"},{"kind":"titlescreen","url":"https://raw.githubusercontent.com/libretro-thumbnails/Sega_-_Mega_Drive_-_Genesis/master/Named_Titles/Puyo%20Puyo%20Tsuu%20%28Japan%29%20%28Rev%20A%29.png","source":"libretro_thumbnails","region":"jp"},{"kind":"screenshot","url":"https://raw.githubusercontent.com/libretro-thumbnails/Sega_-_Mega_Drive_-_Genesis/master/Named_Snaps/Puyo%20Puyo%20Tsuu%20%28Japan%29%20%28Rev%20A%29.png","source":"libretro_thumbnails","region":"jp"}]}