{"id":"flux","platform":"md","category":"main_game","titles":[{"text":"Flux","lang":"en","script":"Latn","form":"official","source":"no_intro","verified":false,"region":"eu"}],"roms":[{"name":"Flux (Europe) (Program)","source":"no_intro","region":"eu","size":262144,"crc32":"2a1da08c","md5":"81d25e0595200ffee560e5f0966a4088","sha1":"6357f38db012278bc889c77c5780a82d535760fd","sha256":"3a82f7a289ba65691bc703b82176d9c594e0056fbd6f5e560a1cafa103749de4"},{"name":"Flux (Europe) (Beta) (Program)","source":"no_intro","region":"eu","size":262144,"crc32":"0ba20ee0","md5":"bd86a9e2d8651fc70e69237328595fd8","sha1":"c6b433c2cb2468930d6f8352c087781311411afd","sha256":"a51a7c2fe83dab1d272bbb0ecf7c6e32e7883205b77084e2002edc2c294c0e4d"}],"media":[{"kind":"boxart","url":"https://raw.githubusercontent.com/libretro-thumbnails/Sega_-_Mega_Drive_-_Genesis/master/Named_Boxarts/Flux%20%28Europe%29%20%28Program%29.png","source":"libretro_thumbnails","region":"eu"},{"kind":"titlescreen","url":"https://raw.githubusercontent.com/libretro-thumbnails/Sega_-_Mega_Drive_-_Genesis/master/Named_Titles/Flux%20%28Europe%29%20%28Program%29.png","source":"libretro_thumbnails","region":"eu"},{"kind":"screenshot","url":"https://raw.githubusercontent.com/libretro-thumbnails/Sega_-_Mega_Drive_-_Genesis/master/Named_Snaps/Flux%20%28Europe%29%20%28Program%29.png","source":"libretro_thumbnails","region":"eu"}],"descriptions":[{"text":"Flux describes any effect that appears to pass or travel (whether it actually moves or not) through a surface or substance. Flux is a concept in applied mathematics and vector calculus which has many applications in physics.  For transport phenomena, flux is a vector quantity, describing the magnitude and direction of the flow of a substance or property. In vector calculus, flux is a scalar quantity, defined as the surface integral of the perpendicular component of a vector field over a surface.","lang":"en","source":"wikipedia_en"},{"text":"フラックスとは、ある表面や物質を通過したり、そこを移動しているように見えるあらゆる効果を指します。フラックスは応用数学およびベクトル解析における概念であり、物理学において多くの応用例を持っています。物質やある性質の流れを記述する際、輸送現象におけるフラックスはベクトル量であり、その大きさ（マグニチュード）と方向を記述します。一方、ベクトル解析において、フラックスはスカラー量であり、表面上のベクトル場に垂直な成分の表面積分として定義されます。","lang":"ja","source":"ai_local_gemma4","base_lang":"en"}]}