{"id":"shikinjou","platform":"gb","category":"main_game","titles":[{"text":"Shikinjou","lang":"en","script":"Latn","form":"official","source":"no_intro","verified":false,"region":"jp"},{"text":"紫禁城","lang":"ja","script":"Jpan","region":"jp","form":"official","source":"romu","verified":true},{"text":"紫禁城 SHI KIN JYO","lang":"ja","script":"Jpan","region":"jp","form":"official","source":"skyscraper_ja","verified":true}],"roms":[{"name":"Shikinjou (Japan)","source":"no_intro","region":"jp","size":65536,"crc32":"f8ec3a41","md5":"6ceb30c99e4642b62533f6f9101d59e5","sha1":"84cb709a3e66b8b5f8b9415bc3cd34bf8f7e7b12","sha256":"2ea960dc23af63a82da3a568936874b74dc1d39b0322d5a92eccd5d01e553ef1"}],"descriptions":[{"text":"紫禁城（シキンジョウ）は、麻雀ソリティアと倉庫番にインスパイアされたパズルゲームです。ほとんどの麻雀ソリティアのバリエーションと同様に、その名前は中国の地域に由来しています。この場合は、中国のかつての皇帝の宮殿、いわゆる紫禁城です。\n\nゲームの目的は、デフォルトで僵尸（ジャンシー）である主人公を出口まで導くことです。そのためには、麻雀タイルを押しのけて道を開ける必要があります。ほとんどの麻雀タイルは、同じ種類のタイルに触れると消えてしまい、それに伴って消失します。一部のタイル、例えばドラゴンや風のタイルは障害物となり、接触したタイルを別の障害物に変えてしまいます。","lang":"ja","source":"romu"}],"first_release_date":"1991-07-16","media":[{"kind":"boxart","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Game_Boy/master/Named_Boxarts/Shikinjou%20%28Japan%29.png","source":"libretro_thumbnails","region":"jp"},{"kind":"titlescreen","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Game_Boy/master/Named_Titles/Shikinjou%20%28Japan%29.png","source":"libretro_thumbnails","region":"jp"},{"kind":"screenshot","url":"https://raw.githubusercontent.com/libretro-thumbnails/Nintendo_-_Game_Boy/master/Named_Snaps/Shikinjou%20%28Japan%29.png","source":"libretro_thumbnails","region":"jp"}]}